Rules:

Only mouse is required. Drag weights to the top left or right to put them on the scale. Drag fish scales onto weights to modify the weight. The level is complete when all weights and scales are used up. 

All weights without a number stay consistent between levels.  For example, strawberries are all the same weight. They are also all integers. 

You're supposed to discover the weight of objects and effects of scales yourself. however if you are stuck, look here:

Strawberry4
Blueberry2
Balloon-1
Crystal9
Gold7
Leaf Starts at 1.
After you put something on the scale or use a scale, it doubles, including when you first place it. For example, when you place it, it turns into 2. Then when you place a blueberry, it doubles to 4.
Blue Fish Scalemultiplies weight by 2
Green Fish Scalemultiplies weight by 3
Red Fish ScaleDivides weight by 2. Rounds down
Ghost Fish ScaleIf even, turns weight into 0. If odd, turns weight into 1

External Audio:

https://freesound.org/people/Leonardmedia.nl/sounds/627794/

 https://freesound.org/people/cabled_mess/sounds/349501/

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